Wednesday, May 20, 2015

Head to Head Fantasy Dirt Track Racing

Photo by Mike Spieker 
Head to Head Fantasy Dirt Track Racing

This is a game I’ve been playing with friends for years. I doubt I created it and I am sure there are many variations of it. This is something I feel adds a little more fun and enjoyment to your average night of dirt track racing. The basic concept of this game is that two players pick the drivers they feel are most likely to win and at the end of the night, the player who makes the best picks will have most points and will win the game. What I enjoy most about the game is that it is fun for both those with years of racing knowledge and those who have none. It also gives you somebody to cheer for in every race. 

General Rules
-Played best with 2 people
-Coin flip or Rock-Paper-Scissors decides who starts games.
-Person with most points at the end of game wins.
-Side bets are encouraged
-No Picks to be made during Amateur races (ex: Trophy classes at Norman County Raceway or Buffalo River Race Park)

How to play

Heat Races – As soon as all the cars are believed to be on the track, whoever has first pick will choose the driver they believe will win the race. Once they made their pick, the next person playing can make theirs. Player with the last pick has until the green flag drops to make their pick. They may change their pick at any time until the green flag drops. If either one of the competitor’s picks are taken out during the first lap of a heat race, they may use a mulligan and may pick another driver. Only 1 mulligan is allowed per night. The person whose driver finishes the highest at the end of the heat race gets 1 point. If their driver wins their heat race, they get a bonus point. No points are awarded for the other player.

There are two way of deciding which player gets the first pick in the next heat race. A.) Alternating picks - If Player 1 picked first in heat 1, Player gets first pick in heat 2. B.) Street Rules – Whoever wins (or finished highest) in the previous heat, gets first pick in the next heat.
The person with the highest total points at the end of the Heat races will get first pick in the first feature.

Features – Feature races are played similarly to heat races. However, no mulligans are allowed. If your pick goes out of the race with no more than 1 lap completed, you may receive a courtesy last row pick, in which you are allowed to pick a driver in one of the last two spots on the race track. This rule only applies if there are 10 or more cars currently in the race. If there is not, no courtesy pick is granted.

Players will get two picks each in the features. Whoever has the most points after the heat races gets first pick in the first feature. The next player then picks. Whoever has first pick will also get 3rd pick and the next player gets 4th.  Whoever has the last pick has until the green flag drops to make their last pick. They may change their last pick as many times as they wish until the green flag is dropped. Whose ever pick finishes the highest gets 2 points and bonus point is awarded if their pick wins. No points awarded for the other player.

Feature Points Option #2 – Whose ever driver finishes highest will get 4 points (bonus point for winning race also), the next highest finisher will get 3 points, then 2 points for the next pick, and 1 point for the last finishing pick. Maximum amount of points one could receive for feature race is 8 points. Least amount of points is 3. I only recommend using this system if you are able to follow along on Race Monitor, where it is easier to track where your picks finished.

Street rules apply during picking in the Feature Events. Whichever player has the highest finishing pick in the previous feature will get first pick in the next feature.


Tie Breaker – If at the end of the night, both players are tied, the player who has the highest finishing pick in the final feature is the winner. 



Those are my rules. Feel free to amend and adjust as you so wish. If you have questions, please ask. Most importantly...Have fun! 

Friday, May 15, 2015

Track Review: River Cities Speedway


River Cities Speedway
Friday Nights, 7pm
www.rivercitiesspeedway.com 

Classes: NOSA 410 Sprints, NLRA Late Models, WISSOTA Midwest Mods, WISSOTA Street Stocks

Admission: $18 at the gate, $15 in advance. Worth every penny to see late models and sprints. Tickets for World of Outlaw shows are $35-$40, which is ridiculous if you ask me, especially if you are bringing your family. But the Grand Forks community has a lot of disposable income.

Concessions: Prices weren't ridiculously high, but $3.50 for a 20oz pop might be for some. If it is too high, just stop at Gateway Cenex, buy a pop for $2 and advance ticket, and sneak it in your sweatshirt like everyone else does. Boom I saved you $4.50,*** which is about the price of a 16oz beer.  For 5.25 you can get a Reds, summer shandy, or my favorite: Mikes Harder Lemonade. They have 8% alcohol so its gets you drunk for less. They’re great on a hot day too. Concession lines move quickly. Plenty of options.

Nacho factor: The Nacho Factor is strong with RCS. Cost is $4.25, but the quirky (and attractive) looking concession worker loaded, and I mean loaded, my tray with nacho cheese. I made sure to tell her how grateful I was. I debated asking her to marry me, but it seemed a bit too much. Also for a little over $7, you can have super nachos. Two words: Worth it. Tons of nachos, cheese, taco meat, salsa, and whatever the hell you want stuffed into a bucket. Is it healthy? Well does anything healthy ever come served in a bucket?  Do you feel like a man ordering it? Damn straight.



The facility: Johnny Gibson says it’s his favorite track in the world and for good reason. Old school covered grandstand in the center with large open bleachers on the wings. Lots of cool views too from the far bleachers. Kinda neat to mix up the perspective a little. The facility itself is old, but kept up. Could use a modern touch down the road, but the old school-ness kinda adds to the flavor. Also the archway at the main entrance to the fairgrounds is sooo badass. The track is a 1/3 mile high banked “bullring.” Billboards surround the entire track, which makes it feel more like an arena then a race track.



The Racing: Each class has always has 2-3 heats. On this particular night, the track got really slick and all the heat racing was down on the bottom line. However, by the time the features came around it started to open up, which made for some exciting late model and sprint car racing. As NLRA Late Model Champion Brad Seng says: “The racing is tight and the crashes are big.” I know too from previous experiences that most of the racing is pretty good on weekly basis. Show can go a little late sometimes though.

Other Notes: As a fellow track announcer, I really enjoy listening Bob Hultgren. His voice is as smooth and charming as Pat Doar's mustache.

***I do not actually condone sneaking items into any racetrack. Often time local groups and organizations work those concession stands with tips going back their group. Please Support them.

Wednesday, May 13, 2015

Racing on the Radio Track Review: Devils Lake Speedway


Devils Lake Speedway (1/4 miles dirt oval)
Saturday Night Racing, 6pm
www.dlspeedway.com 

Classes: WISSOTA Midwest Mod, WISSOTA Street Stock, Pure Stock, Mini Trucks, Hornets, Slingshots

Admission Price: $15. A bit high for the premiere class being a Midwest Modified, but you know…inflation I guess.

Concessions: Prices seemed pretty fair, and the food appeared to be good. Pop was served as fountain drinks which is unusual, but I personally prefer fountain soda.  My only concern was was that the line moved awfully slowly. But it was the first race of the season.

Nacho factor: Nachos were good. Chips weren’t stale. Cheese was hot. I felt I was given a proportionally adequate amount of cheese. Price was either $3 or $3.50.

The facility: The speedway has a really cool vibe to it. It’s set in sort of a bowl with the grandstands on top of the hill. There’s a beautiful grassy area in between the stands and the fence. Great for kids to play and run around on in-between races. Plus, the Speedway Bar and Grill is an awesome spot to watch the race. The facility as a whole, however, could use a face lift. All the paint is chipped off the fence poles and grandstands, plus the wood is in tough shape. Plus there’s still junk all around from when a tornado came through last summer. With a little work, it would be beautiful. Bathrooms appeared somewhat new and clean. Hope you’re not gun shy though. Troughs are still a thing.

The racing: I have a hard time going to race track that doesn’t have a premiere level class on a regular basis (Modifieds, Late Models, or Sprint Cars), But most the racing was pretty fun to watch. The truck class was a bit of let down with their only being a handful, but I like the concept of that class. Everything else was great. The pure stocks were rubbing and slamming into to each other like they should. The top hornet driver has some sort of “intentional” problem, faded to the back, and then tried make his way to the front. The street stocks and Midwest mods battled hard all night too. It was worth the $15 admission and the 2 hour drive to get there. Average car turnout for the time of year.


Other notes: Not the speedway’s fault, but a nearby farmer was spraying anhydrous ammonia, and the wind sent it right toward the track. Not a pleasant thing. Excuse me while I go check for cancer. Very relaxed atmosphere, which makes it perfect for a Saturday night track.